How to Make Immersive Learning Experiences on Mobile Devices
The consequences of the ongoing COVID-19 pandemic are enormous regarding the drastic changes in how educational institutions work. Since March 2020, most primary schools, high schools and colleges have transferred their classes to an online setting.
Although this has certain advantages, like keeping up with social distancing guidelines, the biggest challenge is to keep the learners entertained. This is where immersive learning becomes beneficial, especially on smartphones since they are cost-efficient and commonly used to track online classrooms.
The Potential of Immersive Learning Tech
No one can deny the potential of immersive learning tech, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Although these tools were used mostly by marketing specialists and gamers a couple of years ago, their applications are becoming broader, with educators now showing interest in integrating these learning methods.
Although simulating different settings and activating multiple senses in the education process increases knowledge retention, the cost of immersive learning tech is relatively high. This is the main reason why most institutions aren’t able to implement it on an everyday basis. There is one solution, however, that comes in the form of mobile device apps.
Employing 360-Degree Tech
The perfect substitute for VR, AR, and MR is 360-degree video tech, which allows educators to take their learners to places all over the world without leaving the comfort of their homes. The main idea behind spherical videos is to stimulate learners by providing visual examples from various perspectives that can then be explained to them in detail.
One of the most fascinating points of this tech is that it is affordable. It just comes down to installing correct Android/iOS apps, such as Google Expeditions or the Tour Creator.
Cardboard Viewing
Although 360-degree tech comes with advantages, its potential is limited because, unlike VR and AR headsets, it can’t simulate new 3D interfaces.
This is where Google Cardboard comes in. Whether you are in a conventional classroom or in the comfort of your home, investing in this cost-efficient product will allow you to engage in an immersive learning experience by watching 360-degree videos with the benefits of a VR interface.
It is a matter of placing your phone in the right slot and enjoying the illusion of depth presented by Google Cardboard. It is an innovative and effective tool for keeping the learner’s attention and increasing their engagement.
Conclusion
The cost of immersive learning tech is the main reason not all learners can reap the benefits of Virtual, Augmented, and Mixed Reality. This is why investing in alternative options given by mobile device apps, such as Google Cardboard and 360-degree video tech, serves as a great solution that you, as an educator, shouldn’t miss out on.